tag:blogger.com,1999:blog-3375692249742205154.post1103384198851996703..comments2020-05-03T04:03:40.061-05:00Comments on Warp to Zero: PI Challenge - Final Results (Edited to Respond to Mabrick)Grimmashhttp://www.blogger.com/profile/07783766179643039253noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-3375692249742205154.post-72522710016605925662013-04-10T12:24:42.474-05:002013-04-10T12:24:42.474-05:00Despite my ramblings in the post, I'm not sure...Despite my ramblings in the post, I'm not sure I would call PI passive at this point, given how much micromanaging it takes to make it work well. But that's something I will be touching on in a later post :).Grimmashhttps://www.blogger.com/profile/07783766179643039253noreply@blogger.comtag:blogger.com,1999:blog-3375692249742205154.post-56114758817145601412013-04-10T02:22:42.010-05:002013-04-10T02:22:42.010-05:00As much as I would like to see an automatic transf...As much as I would like to see an automatic transfer of goods between planets, it would become too much of a passive income then. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3375692249742205154.post-80781035747685505522013-04-09T14:57:59.781-05:002013-04-09T14:57:59.781-05:00I know this quite well :). I think there would ne...I know this quite well :). I think there would need to be a cost. I would envision such a system consisting of a new structure, or an upgrade to the launch pad. There would also need to be a cost, such as isk or fuel or a chunk of the materials. It would eliminate inter-CO attacks, but it would not remove the ability to attack when taking out the final products. I don't really mind making the attackers job a little harder, but that is a whole other topic.<br /><br />Also, I would imagine the easier PI is made, the less profitable in will become, as more people would get involved... Grimmashhttps://www.blogger.com/profile/07783766179643039253noreply@blogger.comtag:blogger.com,1999:blog-3375692249742205154.post-14208229354987015482013-04-09T13:19:33.492-05:002013-04-09T13:19:33.492-05:00Automated in system goods transfer would probably ...Automated in system goods transfer would probably be fine in High sec, but in Low, Null, and Wormhole space, haulers get popped doing PI runs.Kobeathrishttps://www.blogger.com/profile/00055369026091427651noreply@blogger.comtag:blogger.com,1999:blog-3375692249742205154.post-88386221679854082272013-04-08T22:38:48.321-05:002013-04-08T22:38:48.321-05:00If I can ever convince myself to train that skill ...If I can ever convince myself to train that skill to V, I'll probably re-run this whole endeavor. I just keep finding other things to train on my Indy account. You get an extra 2000 PG and 4100 CPU. That will get an extra ECU and some heads, which is undeniably better. My main concern is even with that, you could get rate limited by the number of processing facilities.<br /><br />Mabrick hinted that his setups use single planets to create the P2s. I was creating out to P1 then shipping. I think this is where the missing link is? The more I think about this today, the more I wonder about finally biting the bullet on CCU V. 134m/month wasn't bad, and I have the ability to do that on quite a few characters. It just comes down to the time and process of updating every day to do this.<br /><br />My wishlist for PI: An option to do automated in-system goods transfer between planets. Grimmashhttps://www.blogger.com/profile/07783766179643039253noreply@blogger.comtag:blogger.com,1999:blog-3375692249742205154.post-39558748283301293522013-04-08T20:09:18.150-05:002013-04-08T20:09:18.150-05:00Only thing I have a problem with your view on PI i...Only thing I have a problem with your view on PI is Command Center Upgrades to Level V is key to making money. Huge difference from 4 to 5. CCU 5 is the most important of all PI skills to get to 5. You are fine with 4 in lowsec but in highsec 5 is a must.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3375692249742205154.post-35820650159017393602013-04-08T01:20:32.794-05:002013-04-08T01:20:32.794-05:00When the hotspots were good, maybe 15-20 minutes t...When the hotspots were good, maybe 15-20 minutes to go to each Customs Office, transfer goods, and reset the ECUs. I was also keeping a very detailed spreadsheet to record each transaction for the purposes of this whole write up. On a bad day I spent time scanning the planets, moving ECUs, and balancing PI goods to make sure I wasn't importing more than needed.<br /><br />After a few days, I got into the habit of double checking everything, because the PI interface likes to blank out ECUs, and then you lose a day of production. It's really infuriating.<br /><br />You also need to add hauling time to sell. I was selling in Jita, as it had the best prices closest to my planets, so that tacks on time. You can save time by storing finished goods until you are at a full load. As I often make Jita runs for other stuff, I ended up doing this roughly every 2 days. That takes a while too.<br /><br />For initial setup, I would book at least an hour, probably two. You need to do all the routes, and double check it. The interface is utter crap, and has no routing logic, it is all manual. The first few days will cost you probably 30-40 million isk, as you have to sink the costs of the initial build and the initial rounds of import and export.<br /><br />Oh, you also need a hauler. So you need to train your racial industrial to something. I recommend at least 6000m^3 for the hauler, or you might be making multiple trips in-system. If you can get to 10k m^3, you should be golden in HS. Grimmashhttps://www.blogger.com/profile/07783766179643039253noreply@blogger.comtag:blogger.com,1999:blog-3375692249742205154.post-61565984354812407002013-04-07T23:52:53.269-05:002013-04-07T23:52:53.269-05:00How much time per day did you spend on maintaining...How much time per day did you spend on maintaining your PI planets once you got into the groove?DJ Thorisnoreply@blogger.com