Blog Banter 33: The Capsuleer Experience
Like mana from Valhalla (yes I know I'm mixing my religious metaphors), the latest Dev Blog by CCP Legion asks questions which make for perfect Blog Bantering. To quote him "...we want to make the first days, weeks and months in EVE enjoyable and not just something ‘you have to plough through in order to get to the good stuff’" and the newly formed Player Experience team will focus on "...where and why people lose interest in EVE...".
"We invite you to pour your heart (or guts) out and tell us what you think is good or bad with the current new player experience and what you think could be done about the problems."
So let's get self-eviscerating. Banter on.
Cheers, Seismic Stan
Response
I started trying to come up with targets tied to the “first
days/weeks/months”, but as I wrote this became more of a list of features I
would like to see in Eve that would improve not only new player experience, but
all player experience. Without further ado,
here is a list of changes I think would benefit all players.
Skillbooks
Get rid of skillbooks.
Completely remove them from the game.
Having to fly around picking up skill books is a tremendous waste of
time. You can require pilots to dock to
unlock new skills, but realizing you have to fly 5 jumps because no stations
close to you have the books you need is a waste of player time.
Corps, Factions and Missions
Anti-faction missions should only come from specific
agents. It is very easy to accidentally
tank your standing with an opposing faction in the first weeks of the game, and
there is no indicator of exactly how hard this is to fix later. This also becomes an issue for players who
have played for a while. If you log on
Saturday morning, and draw four anti-faction missions from two agents in a row,
it’s like CCP is telling you to stop playing and go do something else. Constraining players by limiting choices of
activities is a bad idea in a sandbox.
Let players choose the NPC corp they want to join, and make
the corps have various benefits/drawbacks for non-combat aspects of the
games. For example, some could have
lower taxes but more spread out agents, while other have higher taxes with lots
of agents.
NPC corps should also provide something besides missions as
standings increase. Discounts, real time
tracking of players, knowledge of surrounding systems, permanently renting lab
or manufacturing space, all of these things could be potential benefits of
building standings with specific corps.
Lastly, level 4 missions should be faster, with fewer ships,
but harder to complete without either good tactics or friends. Currently 4s do not teach players much
besides how to tank large amounts of damage.
I would love to see missions involve fitting ships towards more specific
goals, using EWAR, and other facets of gameplay mechanics.
Research and POSes
Research is horrible in Eve.
The concept is wonderful, but the implementation and wait time is so bad it drives
people out of the activity. Setting up POSes to do research is like pulling all your teeth and getting dentures to get rid of some plaque.So, here are
a few proposals to get people into R&D.
Let players rent space to anchor modules. Pirates and NPCs do it, why can’t we? Or, let standings open up research slots on
stations. So if you have high standings
with Ishukone, you have access to a tier of slots that others do not have
access to. Waiting a month or more to do
ANY research is pointless, and players should have some way to establish a
place in space without having to anchor a POS.
Which brings up a related point. Players should be able to make individual
homes in Eve that are more than just the hangar. A sub-POS structure that serves the player
that anchors it would be phenomenal in letting players buy into their character
and location would provide a nice stepping-stone to WH/Null space holding, and
make Eve feel like more than a series of NPC subway stops.
PvP
Many people have talked about arenas or something similar,
and I agree with adding something like this to the game. One drawback for new players and high sec
players is finding fights that are worth having quickly. Right now when I want
some quick PvP, I don’t fly to low and scout around in a rifter hoping to find
someone else, because that can take a evening and result in nothing but growing
my heat map of traveled systems. I
launch TF2 and play that. I can get a
match in about a minute.
Eve could use a “push button, get bacon” pvp option. This would let both new to PvP pilots come
out and play, and open up a competitive arena system for more serious
players. Ladders, matched ship types,
multiplayer matches, economics supporting the ships, modules, ammo, betting
systems, and a whole new career path with prize purses would all be possible.