Thursday, April 26, 2012

Day 15: 30 Day Market Challenge (With Charts and Stuff)

Results:

Started out slow, picked up, and then someone decided to crash a few items.  I still profited, but I lost out on 30m of potential profits.  It would have been fun to clear 400m today, but oh well.  I also missed out on the US TZ evenings, which is always a nice time to make some quick flips as people come home to unload and stock up.

Now for some more info on my character.

Trade Skills:

  • Accounting 3
  • Broker Relations 4
  • Marketing 2
  • Retail 4
  • Trade 4
And now, Charts!  I have been tracking all of this using the wonderful program Excel.  I love Excel.  It does maths and makes charts.  My main book tracks the stats I give in results everyday, and lets me "keep score" against myself.  Two graphics I use are shown below, and to reiterate, I track:
  • Ending Isk (Sell Orders + Buy Orders + Cash)
  • Sell Orders
  • Buy Orders
  • Cash
  • Liquid Isk (Cash + Buy Orders)
  • PLEXline (PLEX Sell Order / 30 Days * Current Day)
  • PLEX Goal (Plex Order)
  • Margin
Overall Results

Daily Margin


The PLEXline is the lowest value of a PLEX that I can buy in the region I am in, plotted from $0 at day 0 and increasing each day by the PLEX value divided by 30, and multiplied by the day I am on in the month.  That means on day 15, the PLEXline is 245m isk, based on a lowest PLEX value of 490m.  This lets me see  the pace at which I need to make isk to pay for the account, and how far above or below that amount I am on any given day.

The PLEX Goal is just a horizontal gate I need to reach to give a relative idea of where I am overall.

The Margin graph shows my actual gain each day relative to my starting isk amount.

Fun fact:  The buy order and cash line are mirror images of each other.  This makes sense if you think about it for a while.  They are simply two sides of the same pool of money varying based on how much I am investing into the market.

An important note in all of this is that I track Liquid Isk separately from Ending Isk.  I do this because Sell Orders have no real value, they are only the estimate of how much I stand to gain when I complete all the Sell Orders.  Liquid Isk is what I could actually spend if I cancelled every Buy Order.  I do not include assests or the real value of Sell Orders, as the real value of those would be the highest buy rates, and that's a lot of extra typing in Excel.  I tracked the "real isk" amount for two days and stopped.  Most of my margins sit in the 25% to 50% range, so I guess a useful estimate of real isk would be (and the graph):

Buy Orders + Cash + Sell Orders * .65

The graph:
How much isk I actually have?


One last chart.  I fit a trendline to my current data, and this is what happens:
I can haz PLEX?

The PLEXline will be crossed on day 21.  Not too shabby.

Also, as a bonus, here is the EveHQ Prism Report of everything I have completed some form of transaction on.  I have no idea how accurate it is, but I wanted to add it to show that I am not doing anything exotic.

Transaction Trading Report
from Monday, April 09, 2012 to Thursday, April 26, 2012
Item Amount Traded Average Unit Profit Total Profit
100MN Afterburner II 10.00 696,441.72 6,964,417.21
10MN MicroWarpdrive II 2.00 168,664.68 337,329.36
1200mm Artillery Cannon I 7.00 334,995.60 2,344,969.17
1200mm Artillery Cannon II 12.00 1,229,084.83 14,749,017.98
1200mm Heavy 'Scout' Artillery I 3.00 760,119.10 2,280,357.30
125mm Prototype Gauss Gun 6.00 136,897.88 821,387.30
1400mm Gallium Cannon 8.00 458,853.80 3,670,830.38
1400mm 'Scout' Artillery I 13.00 807,271.50 10,494,529.46
150mm Light AutoCannon I 70.00 24,171.72 1,692,020.58
150mm Light 'Scout' Autocannon I 5.00 401,670.29 2,008,351.45
1MN Afterburner II 10.00 528,613.80 5,286,138.03
200mm Compressed Coil Gun I 14.00 95,853.95 1,341,955.32
200mm Light Carbine Repeating Cannon I 20.00 198,975.35 3,979,506.96
200mm Railgun II 5.00 640,696.27 3,203,481.37
200mm 'Scout' Accelerator Cannon 10.00 153,799.95 1,537,999.53
250mm Light Artillery Cannon I 20.00 52,497.07 1,049,941.41
350mm Compressed Coil Gun I 5.00 698,689.97 3,493,449.85
425mm AutoCannon II 58.00 329,119.97 19,088,958.43
425mm Medium Gallium Machine Gun 10.00 471,987.32 4,719,873.18
650mm Artillery Cannon II 4.00 228,790.37 915,161.48
650mm Medium 'Scout' Artillery I 1.00 2,667,239.76 2,667,239.76
720mm Howitzer Artillery II 6.00 646,737.61 3,880,425.67
Adaptive Invulnerability Field II 68.00 157,413.69 10,704,130.74
Advanced 'Limos' Heavy Missile Bay I 51.00 251,540.95 12,828,588.43
Anode Electron Particle Cannon I 5.00 362,997.51 1,814,987.55
Anode Neutron Particle Cannon I 15.00 360,456.20 5,406,842.98
Arkonor Mining Crystal II 3.00 496,999.20 1,490,997.60
Basic Energized Adaptive Nano Membrane 36.00 65,316.19 2,351,382.99
Beta Reactor Control: Capacitor Power Relay I 10.00 143,621.09 1,436,210.89
Beta Reactor Control: Diagnostic System I 10.00 134,489.90 1,344,898.95
Cap Recharger I 78.00 20,190.13 1,574,829.98
Command Processor I 10.00 304,994.96 3,049,949.55
Conflagration L 10.00 332,865.95 3,328,659.50
Covert Ops Cloaking Device II 3.00 1,466,335.07 4,399,005.21
Damage Control I 6.00 452.02 2,712.12
Drone Synaptic Relay Wiring 171 2.1 359.1
Dual 180mm AutoCannon I 23.00 109,948.96 2,528,825.99
Dual 250mm Prototype Gauss Gun 20.00 55,231.23 1,104,624.67
Dual 650mm Repeating Artillery II 8.00 1,038,092.90 8,304,743.23
Dual Heavy Modulated Pulse Energy Beam I 10.00 324,178.02 3,241,780.23
Dual Light Pulse Laser II 25.00 234,712.98 5,867,824.46
Dual Modulated Pulse Energy Beam I 13.00 443,497.86 5,765,472.21
Electron Blaster Cannon II 3.00 988,993.19 2,966,979.56
Expanded Probe Launcher II 3.00 1,875,631.86 5,626,895.57
Experimental 100MN Afterburner I 50.00 51,279.43 2,563,971.37
Experimental 10MN MicroWarpdrive I 150.00 71,752.98 10,762,947.68
Experimental 1MN Afterburner I 157.00 33,494.67 5,258,663.82
F-90 Positional Sensor Subroutines 1 -0.01 -0.01
Fleeting Propulsion Inhibitor I 4.00 1,599,994.47 6,399,977.86
Heat Sink I 50.00 18,319.04 915,952.14
Heavy Modulated Energy Beam I 10.00 223,806.74 2,238,067.43
Heavy Unstable Power Fluctuator I 15.00 186,308.13 2,794,621.93
Ion Blaster Cannon II 9.00 538,250.56 4,844,255.05
Kernite Mining Crystal II 7.00 190,701.46 1,334,910.21
Kinetic Deflection Amplifier II 5.00 189,998.69 949,993.44
Large Armor Repairer I 60.00 260,078.24 15,604,694.11
Large Automated Carapace Restoration 20 -1.01 -20.2
Large Energy Transfer Array II 9.00 963,890.86 8,675,017.74
Large Remote Armor Repair System II 5.00 458,622.08 2,293,110.40
Large Shield Booster II 6.00 255,266.13 1,531,596.75
Light Electron Blaster I 100.00 10,919.84 1,091,983.89
Light Electron Blaster II 2.00 526,061.25 1,052,122.50
Light Neutron Blaster I 288.00 24,411.14 7,030,407.57
Mark I Generator Refitting: Diagnostic System 100.00 13,322.19 1,332,219.34
Medium Anode Pulse Particle Stream I 10.00 76,479.45 764,794.50
Medium Inefficient Armor Repair Unit 19.00 17,678.86 335,898.30
Medium Modulated Pulse Energy Beam I 4.00 819,009.95 3,276,039.80
Medium Nanobot Accelerator I 5.00 875,687.91 4,378,439.54
Medium Pulse Laser II 33.00 358,652.64 11,835,537.14
Medium Remote Armor Repair System II 5.00 547,998.41 2,739,992.07
Medium Semiconductor Memory Cell I 1.00 2,147,877.19 2,147,877.19
Micro Auxiliary Power Core I 10.00 88,996.35 889,963.50
Micro Auxiliary Power Core II 5.00 1,867,970.90 9,339,854.51
Mining Laser Upgrade II 18.00 737,279.38 13,271,028.88
Mobile Medium Warp Disruptor I 3.00 1,279,051.74 3,837,155.21
Modal Electron Particle Accelerator I 3.00 2,120,966.12 6,362,898.37
Modulated Strip Miner II 20.00 1,596,866.37 31,937,327.35
Phased Weapon Navigation Array Generation Extron 12.00 1,287,903.89 15,454,846.69
Prototype 'Arbalest' Heavy Assault Missile Launcher I 2.00 565,279.21 1,130,558.41
Prototype Cloaking Device I 1.00 209,993.82 209,993.82
Prototype Sensor Booster 50.00 86,737.80 4,336,889.79
Scorch M 2.00 194,843.99 389,687.98
Scorch S 4.00 186,791.91 747,167.64
Shield Boost Amplifier I 10.00 169,872.73 1,698,727.27
Shield Boost Amplifier II 9.00 111,651.74 1,004,865.64
Shield Power Relay I 100.00 20,028.50 2,002,849.58
Shield Power Relay II 10.00 158,981.66 1,589,816.64
Shield Recharger II 36.00 63,734.36 2,294,437.07
Small Auxiliary Thrusters I 10.00 67,691.84 676,918.40
Small Cargohold Optimization I 2.00 349,998.97 699,997.94
Small Energy Neutralizer II 5.00 636,564.96 3,182,824.79
Small Shield Booster II 4.00 175,395.40 701,581.58
Tachyon Beam Laser II 4.00 1,114,158.30 4,456,633.20
Tachyon Modulated Energy Beam I 45.00 260,934.48 11,742,051.62
Thermic Dissipation Field II 26.00 258,636.17 6,724,540.40
Upgraded 1MN Microwarpdrive I 5.00 41,323.18 206,615.92
Warp Core Stabilizer II 35.00 384,619.21 13,461,672.34
Warp Scrambler II 2.00 299,888.33 599,776.65
X-Large C5-L Emergency Shield Overload I 10.00 753,397.99 7,533,979.93
X-Large Shield Booster II 15 581,089.96 8,716,349.34

2 comments:

  1. It's nice to see you module breakdown.
    I am amazed when I compare the unit profit you made on some modules with the current margin and see how much it has shrunk in just 3 weeks or less.

    I find that even if I thought I had a diversified portfolio it's far from looking like yours. Maybe I should track my orders more, I find I have a hard time rememberin a module if I don't have it either in my Buy orders or Assets

    ReplyDelete
    Replies
    1. Margins do move around a lot. Players with isk and inventory can artificially lower or raise a price, force everyone out, then relist once everyone else is gone. They key for me has been to not ever get more than about 20m into any one asset. Every time I have gone over that, I've gotten burned.

      I also troll through the market once a day to see if anything new is appearing, and I tend to cancel orders and reinvest if margins narrow below certain levels.

      Delete