Welcome to the continuing monthly EVE Blog Banters and our 54th edition! For more details about what the blog banters are visit the Blog Banter page.
Today's topic comes Diaries of a Space Noob blog and other sources:
"Quick post. I was listening to a song and a question occurred to me. Where are the EVE heroes? Against a dark background surely all we have are anti-heroes? A lot of mockery is aimed at any who attempt to be white knights. EVE is a dark place and yet pretty much all other MMO's try to place the player in the role of some form of hero, boosting the ego and taking the player out of the humdrum 1 in 7 billion that is RL. Why have I fitted into EVE? Did I never want to be that? So I guess my question is:
"Do classic heroes exist in EVE? Is such heroism even possible in EVE? How would you go about being one without opening yourself wide open to scams? Is the nature of the game so dark that heroes can't exist? How do you deal with that irony? What effect does this have on us and the psyche of new players coming in from other MMOs? Is it something special that we don't have classic heroes, or should we? Are our non classic heroes more genuine?"
And I would add to this, who have we elevated to the level of larger than life heroes ourselves in the game, and do they actually deserve it?
Get Writing!
Today's topic comes Diaries of a Space Noob blog and other sources:
"Quick post. I was listening to a song and a question occurred to me. Where are the EVE heroes? Against a dark background surely all we have are anti-heroes? A lot of mockery is aimed at any who attempt to be white knights. EVE is a dark place and yet pretty much all other MMO's try to place the player in the role of some form of hero, boosting the ego and taking the player out of the humdrum 1 in 7 billion that is RL. Why have I fitted into EVE? Did I never want to be that? So I guess my question is:
"Do classic heroes exist in EVE? Is such heroism even possible in EVE? How would you go about being one without opening yourself wide open to scams? Is the nature of the game so dark that heroes can't exist? How do you deal with that irony? What effect does this have on us and the psyche of new players coming in from other MMOs? Is it something special that we don't have classic heroes, or should we? Are our non classic heroes more genuine?"
And I would add to this, who have we elevated to the level of larger than life heroes ourselves in the game, and do they actually deserve it?
Get Writing!
One man’s hero is another man’s villain.
This statement defines Eve.
But let us take a step back. Most
games put the player in the shoes of a protagonist that if not heroic, is at
least anti-heroic. MMOs tend to do this
by making each character an empty slate for whatever hero’s journey the writers
crafted. This journey may take the form
of a singular bildungsroman, especially in single player games, or paint the
player as part a team of heroes, as is often the case in MMOs where some
concession is made to the fact that you want or need other heroic and powerful
players to help.
Taking this further, the term “avatar”, generally used to
refer to player characters, derives from the Sanskrit term for a deity
descending into human form, often to accomplish some task. So our very term for player characters derives
from heroic vedas of the Hindu faith.
After all, if you are going to play a character, why not play one of the
really important ones?
Eve gives you this illusion then rips it away. We all play as capsuleers, semi-immortal
pilots that have been gifted the boon of free access to clones and pods that,
upon receiving the signal that our life is imminently to end, snaps a photo of
our brain, jacks some poison into the system, and wakes us up in a fresh new
body. Our price for death is minimal,
requiring only some accounting work to ensure that all those skills and
implants are safeguarded or replaced. There are no stakes that matter for our
characters. We do not have skin in the
game, pun intended.
While we are told by marketing material that we are a
powerful force, in reality it is our ships that provide the power. Our characters have no innate abilities or
powers. Unlike most MMOs, we do not
fight for or against one of the great fictional entities in the lore. The closest we can get is joining a militia
to fight other players, or run missions for the agents on behalf of the four
empires. Even those empires are
complicated. There is no clear good or bad empire faction.
The Gallente and Caldari both represent shades of western
values that many players will find easy to identify, but both are bogged down
in the murky realities of politics where each has committed atrocities and
moral slights against the other, for good and evil reasons.
The Amarr and Minmatar seem easier to identify, with the
Amarr as religious slavers bent on domination and the Minmatar as slaves
throwing off the yoke of the oppressors.
But the Amarr are in large part responsible for the stargates across
much of New Eden, and the Minmatar are ruthless and secretive. Again, both have shown acts of courage and
caring and acts of brutality and betrayal.
All four empires are woven together in a patchwork of
intrigue and backstabbing underlined by the shifting of balance sheets and
political power. What if we look beyond
empire space? There are no Reapers or
Reavers, no Borg or Cylons. Some of the
pirate factions have complicated back-stories that belie a simple black and
white reading of who is the good guy.
Perhaps we can all agree the Serpentis are just… awful at everything?
There is no big bad to strive against. There are only opportunities and
liabilities. Enter the players. If we take a very simple view of Eve, there
are four main playing fields. First,
High sec, where nothing players do really matters more than increasing balance
sheets. Second, Low sec, where players
can nominally fight for one of four factions to gain nerd points, or fight
anything that moves for the joy of blood (Perhaps these players are the
reavers?). Third, Null sec, where
players fight each other, with no pretense in-game as to why this would matter
at all. Fourth, Wormholes, home of Sleepers who we do not truly understand, and
who only attack when we encrouch on their space. Well, we understand that those nano-ribbons
and hulls sell for a pretty penny, so we’ll blow up the ships that stand in our
way.
Against this backdrop, there is no place for heroes. If anything, we are often playing the
villains or shock troops, committing violence in the name of Empire, Militia or
Alliance. There is no moralizing about
our actions. There is no obvious right
or wrong to guide us. There is only
space for personalities that can channel the missiles, beams, and plots of
others. And this is where Eve shines,
and why despite admittedly middling mechanics and systems, the game rolls
forward and ships explode.
Freed of a moral imperative to do the correct thing, we can
choose to do anything. Absent is the
impending doom or oppressive threat of most other games. We are simply given a universe, step into it
as jobbers, and make our way. The
connections we form, when they happen, are with other players and groups, not a
fictional band of brothers intent on defeating a lich king or the power of
chaos. Our victories in these self-made
conflicts, while not permanent, are at least meaningful because we set the
goal, we make the rules and conditions for victory, and we succeed or fail.
This very absence of a shared nemesis and self-driven goal
setting are qualities that make Eve unique.
These attributes keep players coming back for more, long after skills
are trained, ships are bought, or defeat is suffered. There is no end-game to conquer, no best in
slot gear setup that can be used as a proxy for winning. When a player accomplishes one goal, a new
goal is often already in place. I know
in my time in Eve I have never had one overarching goal, be it for my skill
queue, my wallet, or the area of the game I want to engage in. I have had multiple goals, each of which
strives for my attention. Some are
completed, some are abandoned, but the game offers so many venues for
participation that I am never lacking a reason to log in.
Can someone be a hero in Eve? To some players you could be a hero. You could hunt gankers. You could lead a coalition. You could be a great blogger. But all of these are relative, and you will
never be a hero to everyone. But you do
not need to be a hero for everyone. Look
at The Mittani. I am sure many consider
him a hero. But many more consider him
the villain of Eve. In a game where
social status is relative speaking of heroes and villains misses the point.
What effect does this have on new players? INew players that have a future in Eve grasp
the relative nature of social standings in the game rather quickly. Many players come to the game from other
communities, so the narrative is already written for them. Most players who stick with the game probably
decide what they want to accomplish and follow other players as long as it is
useful or convenient to do so.
The concept of genuine “heroes” is a wonderful idea in
Eve. If we agree that a hero is a
relative thing in Eve, I propose a different question. Are the personalities in Eve more genuine? In that light, I think the answer is a
wholehearted yes. When relationships are
relative, personalities and shared history are all we have to judge each
other. Even the most sordid betrayals
weave an indelible thread into the cloth of Eve’s shared story.
When you think of what defines Eve, do you think of the
lore, or do you think of the Great War?
Do you think of the great corporations of the Caldari, or of the Guiding
Hand Social Club? Do you think of Outer
Ring Excavations, or of Hulkageddon? All
of those events were created by the personalities in Eve. Those events, the people who brought them about,
and the fact that we are freed of playing heroes are far more memorable than
any raid you have conquered in another game.
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