Wednesday, March 20, 2013

Tackling Tempests and Trailing Tengus

Close only counts...
A few days into faction warfare, and I'm fleeting up and roaming around.  Today I'll give a three informal after action reports of situations that didn't work.

Tricky Tengus

On a roam starting in Nenn, intel told us a pair of Tengus were running mission sites a few systems over.  We take a look at our fleet, mostly frigs and destroyers, and decide that between an Arazu and some tacklers, we had a chance to sneak a point in and hold at least one Tengu long enough to get the rest of us in.

Operations commence with the fleet holding on gate outside the Tama system, home to our pair of would-be kills.  They don't appear to notice anything aside from one fleet member warping through system.  We get cloaked eyes into the mission room.  Then it comes to light that the Tengus have a Buzzard hanging out off-gate watching traffic.  This doesn't seem to be a problem, as we just need to sidle our tackle in and then once point is accomplished, the Buzzard is irrelevant.

Then a fleet mate jumps the gate.  The Tengus spook and dock up.  Good game.  The moral of this story the importance of fleet discipline.  We were just about ready to get our tackle in on the targets, from another gate that the Buzzard couldn't see.  One nervous jump ruined the planning, and the glorious killmail we might have scored.  My killboard efficiency would have skyrocketed!

2 v 1... then 2... then 3... then None.

5 or 6 of us are holding at a small outpost, after clearing out the pesky squids that had been hanging out there.  A second outpost had a few hostiles.  In a sane world, the gang would align as a unit and warp in, grabbing points and taking targets out while FC calls them.  Eve is not a sane world.  I was unsure what was going on.  A hesitant newb, I was holding on the plex while one, then two, then three members warped off in staccato fashion.  I was waiting for the FC to give the go ahead.  He realized what was happening, and simply said "Ok, how many people still have ships in local?"  Turns out we were down three ships, with nothing to show.

We had more force, more ships, but not better timing.  Again, discipline was the key missing factor between feeding a choppy line of kills to the foe and clearing the field.  I blame the ease with which we had mopped the previous complex.  That nice high of dropping your gang on a target and managing the field carried over into overconfidence and sloppy execution.

Twin Tempests

The frigate roam continues!  We spot two Tempests chilling at the gate to a complex.  We manage to hold discipline, warp in, land tackles, and most of us orbit under the Tempest guns.  I'm in a long-point Atron, so my job is mostly holding one of the Tempests.  Things are going fine until they go pear shaped.  Drones come out and start taking a toll.  A few frigs are orbiting too far out, and are taking fire from the 800mm shells the Tempests are raining upon us.  Eventually I realize I have a stack of drones chipping away at my armor at alarming speed.  I burn out, as things are falling apart.  I manage to make it out of scram range in deep structure and warp out.  The Tempests hold the field, with one nearly out of hull.

A few things went wrong.  A few frigs managed to orbit into those 800mm shells.  I failed to focus on the drones soon enough to mitigate the incoming damage.  This fight was far from a given on either side.  Had we downed one of the battleships while losing our hulls, it would have been a victory, but we came up just short.  Perhaps I should have kept my blasters on the Tempest, and perhaps I should have targeted drones sooner.  Both would have eliminated half of the incoming damage or more.  This was a better managed fight, but still eluded us.


I had some victories today as well, a few kills that padded my efficiency.  I got part of a kill in my first pirate act in Eve.  A fellow militia mate and I fell to an obvious mismatch out of stubborn anger and honor.  It was a good day overall.  I look forward to the next.

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